It appears that the Landmass plugin has a content dependency on the BlueprintMaterialTextureNodes plugin. If the BlueprintMaterialTextureNodes is not loaded, then the blueprint "/Landmass/Landscape ...
Sometimes AnimNotify does not fire when an animation is executed under the following conditions. 1. The CharacterMesh's AnimationMode uses UseAnimationAsset 2. CharacterMesh's URO is enabled (Enable ...
Descrition: When using the vehicle template the text rendered on the dashboard when using the car is blurred. This seems likely to how the text here is setup vs the hud for the 3rd person view. ...
If a component is created/setup through code and set as the child of a mesh component, clicking the magnifying glass in the Parent Socket field does not bring up the list of mesh sockets to attach t ...
If the resolution of the game is set to something lower than the screen resolution and then set to fullscreen the game will not stretch to fit the screen and portions will be left black. ...
When the scale of an actor is set to 0 in either X, Y or Z any overlap events will fail to trigger overlap events. ...
Two event graphs with similar names will populate events to only one graph in the My Blueprint pane. This specifically occurs when the event graphs are named with and without spaces in the name, suc ...
Saving an asset that has recently been renamed using the "Choose files to save" save method will retain the original name of the asset within the save menu. ...
Timelines are displayed as [Unamed TimelineComponent] in the Details view. Renaming the Timeline in the Blueprint has no effect. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-24874 ...
If a user removes a wall or box from the top down project base level, the navmesh will not update appropriately, creating a wall that the user will not be able to pass on PIE. Additional Note: Thi ...