Multi-User Template Project holds at 95% for a very long time

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 9, 2018

I have now waited over 25 minutes to open the Multi-User project template, and it will not move past 95%.  I have attempted this twice with the same result.  Other templates load without delay. Upd ...

Packaging failed with disabled plugin

UE - Foundation - Cpp Tools - Oct 9, 2018

Disabling any plugin causes packaging failure. No repro in 4.19 Also occurring when Disabling all platforms except for windows and changing configuration from development to shipping. ...

Assign Event On Destroyed no longer creates Custom Event Node

UE - Gameplay - Blueprint Editor - Oct 9, 2018

When creating a new Blueprint Class based on an Actor parent, If you navigate to the Actor's event graph, and right click on the editor blank space;  type "Assign on Destroyed"  and select  "Assign ...

Editor crashes when attempting to play a recorded demo - Assertion failed: IsGameWorld() && GetCurrentLevel()

UE - Networking - Oct 9, 2018

Editor crashes when attempting to play a recorded demo - Assertion failed: IsGameWorld() && GetCurrentLevel() This issue occurs when using a template project or QAGame. This does not occur when usi ...

TimeStretchCurve doesn't work in Animation Montage

UE - Anim - Gameplay - Oct 9, 2018

Using a TimeStretchCurve in an Animation Montage doesn't cause it to slow down or speed up when keys are added to the curve.  Link to API: [Link Removed] This was reported and tested in 4.20.3 (CL ...

Calling LoadLevel within OnLevelShown delegates causes an array modification during range-for iteration assertion

UE - Gameplay - Oct 8, 2018

Ranged-Based for in ULevelStreaming::BroadcastLevelVisibleStatus iterates an array which can become modified during execution if new levels are added. ---------------------------------------------- ...

Lightmap Density Of Imported FBX Offsetting When Lighting Is Built

UE - Graphics Features - Oct 8, 2018

Lightmap density of imported fbxs will be offset when lighting is built.  Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4369336, 4.22 CL# 4433008 This is a regression  ...

Race condition whilst cooking material layers: Invalid DDC key

UE - Graphics Features - Oct 5, 2018

When cooking the DDC key for a material layers parameter set may become invalid which causes issues reading/writing to the global material shader map and can lead to a crash. See original UDN post f ...

Changing Frame Buffer Pixel Format to Float RGBA makes the editor brighter

UE - Virtual Production - Oct 4, 2018

The editor is very desaturated and bright when Frame Buffer Pixel Format is set to Float RGBA This does not occur when set to 8bit RGBA or 10bit RGB, 2bit Alpha ...

Crash upon attempt to create destructible mesh of EditorSphere or EditorCube

UE - Simulation - Physics - Destruction - Oct 4, 2018

When attempting to create a destructible mesh from the Engine content folder, using the EditorSphere, or EditorCube Mesh will cause the editor to crash.   However, other meshes from this folder such ...