The post processing effects do not update in the Persona Viewport in realtime. They will take effect if the post process setting is disabled and renabled. This is a regression. ...
When trying to zip the project the editor fails almost immediately. The output logs shows as follows: UATHelper: Zip Project Task (Windows): Running AutomationTool... UATHelper: Zip Project Task (W ...
If the user creates a Standalone Window Editor plugin and restarts the editor then immediately plays the game as Standalone Game, the editor hits an assert. [Link Removed] Appears to only happen i ...
This has been fixed for 4.15, but 4.14 was branched before the fix. Note that this issue is distinct from [Link Removed] and the fix is much simpler. Note that [Link Removed] (pull request #2839) ...
Attempting to use Rebuild / Clean fails to compile. VS output shown in callstack. ...
One off editor crash. [Link Removed] Error Message Access violation - code c0000005 (first/second chance not available) Call Stack of Most Recent Crash ANavLinkProxy::GetComponentsBoundingBox() na ...
A licensee has pointed out that a log message in ExclusiveLoadPackageTimeTracker at line 191 is saying the opposite of what it means. This is the line in question:UE_LOG(LogLoad, Log, TEXT(" ... ...
When pushing against the sedan blueprint (whose skeletal mesh component is simulating physics), the following warning appears repeatedly in the output log:Warning Sedan_512.VehicleMesh Sedan_SkelMes ...
The Launch toast continues to run even after the window closes. I also noticed that folders for CrashReportClient.ini are being generated in the Saved > Logs folder for the project as well. ...