Controllers appear to lag when using the grip buttons to scale in the VR Editor ...
This is a painful bug for audio, because many times we are replacing hundreds if not thousands of files this way. ...
In the rich tooltip for Center of Mass Offset, it reads "Currently there is no way to view where the Center of Mass is actually located..." In 4.15, there's a new feature that does allow you to see ...
Noticing a couple assets remaining when force deleting a folder in a first person template. Regression: Yes works in 4.13 ...
Crouch node does not appear to have any affect when called. The Is Crouching always returns false ...
Crash occurs when the user select an AI-controlled pawn while simulating in viewport. This seems to only occur if the pawn is moving or getting directions from the controller (example, if you selec ...
When in Simulate mode, selecting an actor that is set to simulate physics will cause other actors with Mobility set to "Movable" to no longer move during Simulate mode. ...
When a particle system component is created in code, the particle system component will appear at world origin rather than parent actor origin if AttachToComponent / SetupAttachment / etc. is not ex ...
Texture appears flipped when launching on to HTML5. The image appears to get flipped upside down. ...