Debug lines do not properly draw on first hit of projectile when CCD is used and projectile is shot at a thin object or BSP.

UE - Simulation - Physics - Jan 2, 2015

When firing a projectile that has CCD activated, the first hit on an object that is either a bsp or very thin wilil draw a debug line through the object instead of drawing away from the impact point ...

MSAA crashes Mac

UE - Graphics Features - Jan 19, 2017

https://forums.unrealengine.com/showthread.php?126489-Test-the-Forward-Renderer-in-your-PC-VR-projects-with-the-4-14-Preview&p=653027&viewfull=1#post653027 ...

Include Source for additional Programs in UE4 Release

UE - Foundation - Build - Rocket (Installed Engine) - Oct 10, 2016

User pointed out that the Launcher version of the Engine only has source for UnrealHeaderTool but there is a lot more on Github. Would suggest including at least UAT/UBT to aid anyone who wants to d ...

Crash Occurs While Running EQS Using Add Generated Vector Node

UE - AI - Sep 8, 2016

A crash is occurring when running a custom EQS generator that returns a Point and uses the Add Generated Vector node. This is a regression. No crash occurs with the same setup in 4.12.5. ...

When ParallelExecutor is enabled, Japanese build output of VisualStudio garbled

UE - Foundation - Cpp Tools - Sep 19, 2018

From UE4.20, Japanese build output of VisualStudio garbled. Below is a comparison between 4.19 and 4.20. ・4.19.2 1>------ すべてのリビルド開始: プロジェクト:MyProject3, 構成:Development_Editor x64 ------ 1> Clea ...

FixupRedirects commandlet does not auto-commit deletions

Tools - Jun 15, 2016

See this UDN: https://udn.unrealengine.com/questions/297811/fixupredirects-commandlet-submitting-marked-for-de.html The fix looks straightforward, just a one-line change but could benefit from tes ...

Web Browser on a Widget Component appears to be 2D when launching on to Android

UE - Platform - Mobile - Jul 1, 2016

Widget Component Web browser appears to be 2D when launching on to Android ...

When launching from Mac to iOS, the process does not end normally, so the second and subsequent application launches from the iOS device are not performed properly

UE - Platform - Mobile - Apr 16, 2019

If you deploy the app to the iOS device using the Mac editor's Launch button or Project Launcher, the second and subsequent launches will fail. The following message is output when startup fails. T ...

Need to UpdateOverlaps for components that move as a result of skeletal animation (on the server).

OLD - Anim - Dec 9, 2015

https://udn.unrealengine.com/questions/271482/oncomponentbeginoverlap-not-firing-on-server.html Attach a trigger shape to a character's hand or something, make it animate (without moving otherwise) ...

Web Remote Control Plugin missing from plugin window

Docs - Sep 13, 2019

Remote Control Plugin missing from plugin window. If you follow the instructions on this page they don't work due to the missing plugin. Searching "Web Remote Control" also doesn't find the plugin. ...