Steam Voice Chat Stops Functioning After Server Travel

UE - Online - Apr 27, 2017

Voice Chat stops working after Server Travel is executed. ...

Blueprint Function Library variables can be promoted out of scope

UE - Gameplay - Blueprint - Oct 5, 2020

Input parameters can be promoted to variables from the context menu when dropped on an empty graph. Per [Link Removed] this is not expected and dangerous for users to use. This is reproducible as f ...

Add dll-exposure to landscape patch public functions that are meant to be used by external modules

UE - Graphics Tools - Terrain - Landscape - Jul 31, 2025

ULandscapePatchComponent::SetIsEnabled, IsEnabled, etc. are all callable from BP but not from c++. This is not convenient for licensees ...

Lightmass crashes when lighting is built with material that has "Cast Shadow as Masked"

UE - Graphics Features - Oct 4, 2017

Lightmass is crashing when using a material that has "Cast Shadow as Masked" set to true in its properties. Found in 4.18 P3 CL#3676890 Unable to reproduce in 4.16.3 CL# 3561208 and 4.17.2 CL#365 ...

ResavePackages commandlet with Build Lighting applies level transform each time

UE - Foundation - Core - Cooker - Sep 13, 2016

While using the commandlet for RebuildPackages with -BuildLighting and having any sub-levels with level transforms will be added to the current position each time this commandlet is run. As an exa ...

GetRelevantAnimTime functions don't work with State Aliases

UE - Anim - Gameplay - Jan 26, 2024

GetRelevantAnimTime family of transition don't work with state aliases ...

[Crash]-[Reimport] - Crash on reimporting CAD file with deleted light sources

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 6, 2018

Possess functions need to be marked server-only

UE - Gameplay - Feb 23, 2015

Possess() should only work on the server, and only be callable on the server. ...