Assert in MoviewPipelinePIEExecutor when cancelling movie scenes during rendering

UE - Anim - Sequencer - MRQ - Sep 11, 2024

When rendering a single Level Sequence with MRQ, removing the Level Sequence that is actively rendering will create an array out of bounds exception. Also confirmed in //UE5/Main, CL: 36086643 ...

Dragging Audio assets onto the Sequencer timeline will create a new audio track when dropped onto an object's audio subtrack

UE - Anim - Sequencer - Aug 12, 2019

Dropping audio assets onto audio subtracks in the timeline adds them to a regular audio track instead.  ...

Nested level visibility track bug

UE - Anim - Sequencer - May 31, 2024

The Level Visibility tracks part of a Subsequence are turned off every time you save the Leve Sequence. It does not happen if Level Visibility tracks are added in the main Sequence. ...

If LevelSequence ends during a shot that includes a CineCameraActor, Player Camera is not reset correctly

UE - Anim - Sequencer - Dec 13, 2022

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Issue occurs when sequence ends with shot, and if sequence is interrupted during shot. ...

Camera Shot Blend does not work when Reverse Play

UE - Anim - Sequencer - Feb 13, 2024

Camera shot blending on Sequencer does not work when Reverse Play. If we place two cameras in a scene and just blend them by Camera Shot track in sequencer, the view point is interpolated between th ...

Crash when quick binding a function in a class that extends LevelSequenceDirector

UE - Anim - Sequencer - Sep 16, 2020

The purpose was to create a Level Sequence Director inheritance class so that the same event could be reused in multiple sequencers. Attempting to quick-bind this base Level Sequence Director event ...

UAnimSequenceBase::GetNumberOfFrames off by 1

OLD - Anim - Sep 10, 2019

Creating a montage from a default frame rate and rate scale sequence reports 1 less frame than the sequence. The difference is a result of UAnimSequence overriding UAnimSequenceBase::GetNumberOfFram ...

Crash after setting a key on a Rotation Track, then trying to right click the key with Transform track collapsed

UE - Anim - Sequencer - Aug 3, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 336 337 if (bHasRotationKeys) 338 { 339 TSharedRef<FStru ...

Crash adding subscene to a looped subscene - MovieSceneSequenceTransform.h - WarpCounts.Num() == NestedTransformsSize

UE - Anim - Sequencer - Oct 11, 2021

Crash adding subscene to a looped subscene. Note this did not repro with brand new sequences not sure what's different about this older content. This also occurs in Release-5.0. ...

Editor crash when disabling looping in a nested subscene

UE - Anim - Sequencer - Aug 26, 2021

Disabling looping in a nested subsequence seems to crash the editor upd. Regression was checked on //UE4/Release-4.26 CL 15973114, the issue wasn't reproduced. Regression - Yes ...