Creating an exposed variable does not always update correctly to the bp's Details panel. They will show as having multiple values until the bp is clicked off and back onto. ...
Issue seems to be related to NpRigidDynamic::setKinematicTarget. When called by itself (like in the case of Kinematic bodies moved without teleportation), the simulated actor is woken and is put ba ...
Crash occurs when selecting all actors and pressing "End" to snap them to the floor. This doesn't occur if you create a blank map and add a few actors to it. The specific conditions may need to be ...
Particle record feature in the matinee seems not properly working in the Editor. When trying to play in the matinee with recorded keys, the Engine will crash with Access violation - code c0000005. ...
[Edit]: This should no longer be a crash as of 4.19.2 - we should only get ensure() reports with this callstack. ===== This is a common crash coming out of 4.18. Users have not provided any descript ...
When a user loads into a level that spawns replicated actors using manually placed blueprints twice using ServerTravel with Seamless Travel enabled it will crash. It looks like the engine can't find ...
When the RenderDoc plugin is installed with raytracing enabled shadows don't render correctly. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11087956 ...
Issue was reported by a user on the Unreal Engine forms. I tried to package the game with the other encoding options and this appears specific to using the Unreal Ambisonics option. I have only co ...
Also tried using “show VisualizeTemporalUpscaler” and noticed the frames that have missing motion vector data showed up as pops in the “show VisualizeReprojection” part of the visualizer. ...