There is a moment of T pause when Post Roll Frames is enabled and snapping is enabled

UE - Anim - Sequencer - Apr 19, 2021

When I turn off snap, the problem does not occur The problem does not occur in 4.24.3 and 4.25.4 Occurs in 4.26.2 and UE4main ...

Adding a new component to a parent class breaks child Blueprints

UE - Gameplay - Blueprint - Apr 16, 2021

See UDN(308147): [Link Removed] ...

RemoveWindSource modifies game thread array while in a parallel for loop.

UE - Simulation - Physics - Apr 16, 2021

FScene::RemoveWindSource is called from a parallel for loop, and concurrently deletes wind component pointers from the same game thread array causing crashes when the scene contains multiple wind so ...

Material cannot be set in MaterialInterface of NiagaraParameterCollection

UE - Niagara - Apr 16, 2021

When MaterialInterface is added to UserParameter of NiagaraSystem, Material can be set in Properties. Also, in UE4main CL15988344, there is no MaterialInterface item in the NiagaraParameterCollecti ...

Nvidia Graphics Drivers cause editor menus to flicker and disappear after using the editor for an extended period of time

UE - Graphics Features - Apr 16, 2021

This issue seems to be occurring on a variety of Nvidia cards. So far, I haven't seen any indication that it is affecting AMD graphics cards. The majority of the reports have indicating that the pro ...

Validation error in FSkeletalMeshSceneProxy::GetDynamicRayTracingInstances due to wrong LODSection.SectionElements count

UE - Graphics Features - Lumen - Apr 16, 2021

The following condition is sometimes not met: LODSection.SectionElements.Num() == MeshObject->GetRayTracingGeometry()->Initializer.Segments.Num() ...

SourceControl: Error: Operation 'UpdateChangelistsStatus' not supported by source control provider 'Subversion'

UE - Editor - Workflow Systems - Apr 15, 2021

When trying to check in a new asset or changed asset via the source control menu or Tools menu, an error comes up in output log. SourceControl: Error: Operation 'UpdateChangelistsStatus' not suppor ...

Crash when adding a Material Layer with a Static Component Mask Parameter node to a Material Instance

UE - Graphics Features - Apr 15, 2021

When adding a Material Layer, that has a Static Component Mask Parameter node in it, to a Material Instance, the editor will crash.   The ability to set Material Attribute layers in a Material Inst ...

JumpMaxCount and JumpMaxHoldTime not replicated

UE - Gameplay - Player Movement - Apr 15, 2021

Sphere Trace Distance Field GPU function hides necessary Collision DI input

UE - Niagara - Apr 14, 2021

The collision DI input is a hidden input, but is necessary for compilation. The input node should likely be marked as required, not hidden.  ...