When I turn off snap, the problem does not occur The problem does not occur in 4.24.3 and 4.25.4 Occurs in 4.26.2 and UE4main ...
See UDN(308147): [Link Removed] ...
FScene::RemoveWindSource is called from a parallel for loop, and concurrently deletes wind component pointers from the same game thread array causing crashes when the scene contains multiple wind so ...
When MaterialInterface is added to UserParameter of NiagaraSystem, Material can be set in Properties. Also, in UE4main CL15988344, there is no MaterialInterface item in the NiagaraParameterCollecti ...
This issue seems to be occurring on a variety of Nvidia cards. So far, I haven't seen any indication that it is affecting AMD graphics cards. The majority of the reports have indicating that the pro ...
The following condition is sometimes not met: LODSection.SectionElements.Num() == MeshObject->GetRayTracingGeometry()->Initializer.Segments.Num() ...
When trying to check in a new asset or changed asset via the source control menu or Tools menu, an error comes up in output log. SourceControl: Error: Operation 'UpdateChangelistsStatus' not suppor ...
When adding a Material Layer, that has a Static Component Mask Parameter node in it, to a Material Instance, the editor will crash. The ability to set Material Attribute layers in a Material Inst ...
The collision DI input is a hidden input, but is necessary for compilation. The input node should likely be marked as required, not hidden. ...