FRHIMemoryPool will leak data when it is destroyed. "FRHIMemoryPool::Init()" will create "FRHIMemoryPool::DesiredAllocationPoolSize" new "FRHIPoolAllocationData" objects, stored in "FRHIMemoryPool: ...
“FX.TestGPUSort” fails on both PC Editor and Android with Vulkan RHI. ...
The licensee has reported that the naming of the IsEnabled node is not descriptive enough and can be easily confused with other IsEnabled functions or variables. The Licensee has requested that the ...
When an emissive AfterMotionBlur material is used with TSR, Bloom is not applied to the material. The cause for this appears to be that AfterMotionBlur materials are composed to a separate texture ...
Scaling pivot of an actor does not scale correctly unless used for all directions. ...
When PIE is selected certain objects that are created at runtime have scene components that give log warnings in the Output Log. Effected objects include GameSession and GameNetworkManager ...
Pressing the "Connect to Source Control" Button on a Linux project does not open the "Source Control Login" window. Looking at the Message Log for source control it says that "Source Control is dis ...
Attempting to open a data table based on a struct with a slate brush variable crashes the editor. Frequency: 2/2 CrashReporter: N/A ...
PBO Disable option does not work in Hide Bone By Name node See repro and images[Image Removed][Image Removed] ...
"ERR: Transient text cannot be serialized" after converting to 4.8. Many users are seeing them in the logs. Example Project: [Link Removed] ...