If the user uses a Blueprint Interface in children Blueprints and then goes to the parent Blueprint and tries to implement the same Blueprint Interface in the parent Blueprint, the editor will crash ...
When the users causes a component to automatically change its Mobility setting by changing that setting on a parent or child component, undoing that change only affects the manual change caused by t ...
In 4.14 Preview 1, assets imported from Blender 2.77a flip material elements, causing materials to appear incorrectly once placed in level. Regression (yes) issue (does not) occur in 4.13.2 ...
When using the arrow keys to navigate the Attach To menu, the first actor that is highlighted will automatically be selected instead of allowing the user to select the actor they wish. Regression?: ...
1. open qa game 2. open a physics asset with multiple bodies 3. select a body and set its physics type to Simulated. 4. Notice simulation starts immediately even though we are not simulating. ...
Visibility track in 4.15 launcher version is not visible. Converted projects from previous version which already had this track, but cannot create new one. If I add Interp keyword in the UPROPERTY, ...
This is not a regression. This also occurs dating back to 4.15 and 4.14. The editor crashes on this check in FLevelEditorActionCallbacks::Paste_CanExecute() when updating the Edit menu state: chec ...
This is a common crash affecting Mac users in 4.16. User DescriptionsI tried to build the lighting and it keeps crashingWhenever I attempt to build the project or change the preview rendering to IO ...
If NewObject is used to create an instanced static mesh component at runtime, populating the component with AddInstance causes the editor to crash. Regression: Yes - repro steps provided did not cr ...
Material Instance parameters (that derive from parents using material functions) can have their data shifted or not saved. ...