Adjusting transform of a mesh with LODs causes LODs to flicker

UE - World Creation - Worldbuilding Tools - Foliage - Jun 3, 2015

If a hierarchical instanced static mesh has LODs and is scaled in a blueprint, the mesh will rapidly switch between LODs, causing a flickering effect. Note: This only seems to occur if the camera ...

Calling a child's child in a child blueprint from a spawn actor from class node that is being called back to the child causes an error

UE - Gameplay - Blueprint - Jun 29, 2015

Calling a child's child in a child blueprint from a spawn actor from class node that is being called back to the child causes an error. Basically, when using the spawn actor node referencing the chi ...

"Play" node does not restart the animation when triggered

UE - Gameplay - May 13, 2015

"Play" node in the Blueprint Editor does not restart the animation when it is triggered. Problem crops up when somebody wants to replay the animation assigned to the skeletal mesh more than once. ...

Static lighting issues with foliage

UE - World Creation - Worldbuilding Tools - Foliage - May 28, 2016

The user reports a scene with a reasonable number of foliage instances renders with black lighting: After updating to 4.11 (.1 or .2 doesn't matter) I have not been able to bake my lighting properl ...

[CrashReport] UE4Editor_CoreUObject!FPackageName::LongPackageNameToFilename() [packagename.cpp:381]

Tools - Jul 14, 2017

This is a common crash affecting users in 4.15 and 4.16. It appears to often occur while editing static meshes. User DescriptionsI was editing a mesh, added a socket, didnt immediately rename it, s ...

[CrashReport] UE4Editor_SlateCore!SWindow::IsVisible() [swindow.cpp:1320]

Tools - Oct 12, 2017

This is a trending crash coming out of the 4.18 previews and 4.18.0. The callstack is similar to a Mac crash that was fixed in 4.16.2 - [Link Removed] User Descriptionswas testing 3rd person temp ...

Niagara Particles in Mesh Shape Don't Render in Scene or Editor Preview

UE - Niagara - Dec 19, 2019

Niagara particles aren't rendered in the Niagara Editor Preview or the scene when an emitter is in it. Found in 4.24.1 CL#10756747 Reproduced in 4.25 Main CL#10808197 ...

[MetaSounds][Wave Player] - Looping sound waves is not sample accurate

UE - Audio - MetaSounds - Aug 8, 2022

When playing the two metronome sounds, it is expected that when the 1bar asset loops, it will stay in time with the 12 bar asset; however, instead phasing begins to occur. This does not occur when ...

Reliable subobject creation bunch may overwrite previously received property on the actor

UE - Networking - Jun 21, 2024

This seems to occur because of how reliability and the retransmission of dropped data is handled in the engine. If a reliable bunch is dropped, the entire bunch will be resent, but any unreliable bu ...

UV Offset Effect Material in RetainerBox Causes Visual Artifacts in Editor Preview

UE - Editor - UI Systems - UMG - Apr 22, 2025

When a UV Offset is applied in a RetainerBox effect material, visual artifacts appear only in the editor — not at runtime — if a widget with a dotted preview outline (like CanvasPanel) is placed dir ...