Placing a character that reference to a reparented AnimBP(created as a child of thirdperson, then reparented to AnimInstance) crashes editor after reopening the project. If you already had that charac ...
When you remove an axis mapping using a specific key it will remove all mappings even if they have separate scales. The user found a fix that I verified that worked. In "InputSettings.cpp", which i ...
When using Diff Against Depot to see changes made to a file since it was last checked in, changes made to the AI Controller default property are not displayed under the defaults section. Found in ...
Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick while overlapping another actor ...
While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – I found that pressing the bookmark attraction Scene keys (1 - 0) does not work as intended if user is in Run mode. ...
Android.NewKeyboard cvar doesn't behave as documented. ...
Changing the screen settings to Fullscreen through code or blueprints results in a crash. This only happens in the source version of 4.23 and does not occur in the binary version of 4.23. I have att ...
Reference UDN as it explains well the cause of the issue. ...
A workaround was provided for the user, to use 'Set Attach End to Component' nodes during BeginPlay. While this fixes the issue in gameplay, the editor preview no longer syncs with gameplay. ...
Setting the `bUseClientSideCameraUpdates` property in a `PlayerCameraManager` class to false can result in a crash in the Ansel plugin because `GEngine->GameViewport` may be NULL. Another user has ...