Maya Shotgun turntable generation not compatible with Unreal 4.22

UE - Editor - Content Pipeline - Import and Export - Apr 26, 2019

Google VR - Pixel Density broken

UE - Platform - XR - May 23, 2019

PixelDensity not changing with Google VR Did not repro on Oculus Go Confirmed in MAIN 4.23 @ CL 6395234 ...

Stereo layers with depth render translucency as black on Oculus Quest

UE - Platform - XR - Sep 27, 2019

[Link Removed] ...

FUniqueNetIdRepl::NetSerialize() crashes when embedded in a TArray() of structs.

UE - Networking - Jun 29, 2020

Calling the NetSerialize() function of FUniqueNetIdRepl from a custom NetSerialize() causes a crash. This only seems to occur when the struct is part of an array RPC parameter. ...

ios threads freeze for almost one second when notifications pop up

UE - Platform - Apple - Mar 18, 2021

see the UDN .Setting bOtherAudioPlayingNow to always false can workaround the problem, but it's better to have a more robust solution. ...

Cross does not respond or crashes when "collide with attached children" is enabled

UE - Simulation - Physics - Apr 13, 2021

Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 0x00007ffb09d32bb9 UE4Editor-Engine.dll!USkeletalMeshComponent::CopyClothCollisionsToChildren() [D:\ ...

The SetEmitterEnable BP function needs implementation

UE - Niagara - Mar 2, 2020

The BP function calls FNiagaraSystemInstance::SetEmitterEnable, which sets ExecutionState on the emitter instance to ENiagaraExecutionState::Inactive. FNiagaraSystemSimulation::PrepareForSystemSimul ...

Re-import Groom asset not working in UE5-Preview2

UE - Editor - Content Pipeline - Datasmith - Mar 16, 2022

When "re-import" or "re-import with new file" a groom asset in UE5 Preview2, the groom failed to update with the new data/file, still ...

HLOD build fails depending on the value of Loading Range in the World Settings

UE - World Creation - Worldbuilding Tools - HLOD - Jun 14, 2022

HLOD actors are generated on the outliner, but no geometry is generated. An error occurs in the output log. ...

Large distant objects lose skylight lighting

UE - Graphics Features - Jul 18, 2022