Exiting PIE with dedicated server checked causes editor to crash on Linux

UE - Platform - Linux - Oct 25, 2016

Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...

Crash when using a bitmap in a material.

TM - Core - Mar 3, 2025

see repro steps: direct crash the material comes from FAB model:  [Link Removed] ...

Crash on setting Material in Element 1 of Combined Mesh

Tools - Mar 19, 2015

Crash on clearing or setting the second or third material slot in the Static Mesh Editor on an imported combined FBX Mesh. Also Reproduced in Main Promotable-CL-2484152 (Perforce) NOTE: User is o ...

Copying a Folder in Sequencer and later Pasting it inside Sequencer is resulting in loss of Components

UE - Anim - Sequencer - Aug 8, 2025

Copying a Folder in Sequencer and later Pasting it inside Sequencer is resulting in loss of Components. The pasted folder is not respecting the structure that was copied. This issue only happens on ...

[AI] Crash when gathering heightfield geometry on worker thread

UE - AI - Navigation - Jun 25, 2025

From the body of the ticket: We aim to do as much of the work off the game thread as possible to avoid impacting frame rate. We've recently found a crash during collection of the geometry slices fr ...

Editor crashes when keying a frame to an Animation from Pose with Appended Frames

UE - Anim - Runtime - May 17, 2022

This is a regression. Tested in //UE4/Release-4.27 CL18319896 Editor crashes when keying a frame to an Animation from Pose with Appended Frames. ...

LIVE: EDITOR: MATERIALS: CRASH: Setting the MipValueMode for MipLevel or MipBias to 4 or higher will crash the editor

UE - Graphics Features - Oct 14, 2014

BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When using a texture sample with the MipValueMode to MipLevel or MipBias with a value of 4 or higher will cause a crash. ...

Adding a Blueprinted custom StaticMeshComponent to a Blueprint results in an Ensure being triggered.

UE - Gameplay - Components - Aug 24, 2015

If a Blueprint is made from a custom Blueprintable StaticMeshComponent, and that Blueprint is added as a component to another Blueprint, an Ensure is triggered. No Ensure occurs if the custom nativ ...

Launch on fails during staging with a SafeCopyFile Exception for MfMedia.uplugin

Tools - Jan 10, 2017

Was able to repro this on machines with and without machines set up for Xbone testing. ...

Crash Occurs When Creating Pose Asset from an Animation in Persona

OLD - Anim - Feb 1, 2018

Engine crashes when creating a new pose asset in persona using the Create Asset option -Tested with walk, idle, and run anims -Didn't crash only once out of the several times tested with the Third ...