Blueprints with a Destructible Mesh component cannot have the mesh changed via the level details panel. It will not accept any new mesh via selection or dragged onto the slot. The Blueprint itself e ...
Many clients have hit a crash due to an Apple library using operator delete on a memory block that was not allocated with operator new. This happens with the following callstack on iOS9 in UE4.13 o ...
When working with Nav Modifiers in a level that contains objects that have a custom Nav Area class, the prioritization of the modifiers is not consistent. If you notice in the attached project, so ...
Dynamically spawned objects' collision does not seem to be working in a packaged game when the Cook Blueprint Component Data for Faster Instancing at Runtime option is enabled. Found in 4.14.1. Un ...
In PIE games, it looks like this may be caused by the window immediately taking control of the mouse and setting up focus. In networked games, clients call ULocalPlayer::SpawnPlayActor which will c ...
Projects launched from project launcher are receiving an expression error on Google Chrome and FireFox. ...
When using local in an emitter GPU sprites won't honor this setting with the lock axis module. ...
Bone Hierarchy not updated when reimporting skeletal mesh. Now, I get that updating the skeleton hierarchy could be disastrous if you had another mesh using the same skeleton and that it'd be reall ...
Auto Reimport source paths can cause a crash with the editor. I couldn't narrow down in my limited testing what would cause the crash vs what would not with these file paths. The one in my attached ...
Blueprint SkelMesh Component > Anim Class does not handle identical AnimBP names. Some background is that the identically named ABP was retargeted to the Headless mannequin in this project. Workar ...