It appears that "Convert Transform to Relative" can be confusing. Users are saying that they expect the nodes to be swapped in what they think their function would be. One person as suggested that a ...
Extra Sphere collision is shown when setting it to not be hidden in game for the BP_motionController in the VR template. This also appears to be happening with other debug shapes including the deb ...
Some changes were made to the Levels window for 4.17 which allowed sublevels to be organized into folders. It appears a side effect of this change was that levels can no longer be manually reorganiz ...
When DistasterRecoveryClient (in editor called RecoveryHub) plugin is added to the project and the user creates a Landscape, a crash occurs. ...
FSkeletalMeshComponentInstanceData subclasses FSceneComponentInstanceData instead of FPrimitiveComponentInstanceData. When calling ApplyToComponent() the SceneComponentInstanceData version will be c ...
Attempting to move any of the sprites created from this .json to another folder from within the Content Browser crashes the project. CRASHREPORT: 442758 ...
No selection highlight in ES2. Expected to be able to see what user has selected. Reproduced on windows and mac. ...
AI MoveTo Blueprint node will zero velocity, causing a stop when a new destination is set if the Pawn is currently moving. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.1 (CL 3142249) F ...
A crash occurs when you building lighting with a project using Lighting Scenarios on a Mac. I attempted to reproduce the issue using a new blank project, but was unable to get the crash to occur. T ...