Cubemaps using Default texture compression (DXT1) and packaged for Android ASTC will render with artifacts on the seams where the DDS cubemap was stitched together. "Cubemaps set to HDR/HDR compre ...
Coordinate indicator disappears when entering landscape editing mode. The indicator disappears after switching to landscape mode in the editor Note: This appears to work in 4.13.2 ...
We currently have a Log console command that processes console commands starting with "Log". This causes it to erroneously capture any attempt to change the cvars Log.Timestamp or Log.Category. ...
A licensee reports that updating a stopped track that has already had it's state restored can cause problems. We should investigate why the update is happening and if it can be safely removed. ...
If something is executed before a SetActorRotation node on Tick inside of a SceneComponent class BP and then added to an Actor class BP, the physics will lag User Description: When using set rotat ...
Uniform Scale has no effect on .fbx's imported with "Transform Vertex to Absolute" unchecked. NOTE: This was tested with assets from both 3DS Max and Blender. Regression (no) issue (does) occur ...
The description of projects packaged is defaulting to Unreal Engine. This is happening in development and shipping builds on Windows. Occurring in: 4.10.4, 4.11.2, 4.12.5, 4.13.1 and 4.13.2 ...
Cannot undo actor transform performed during pilot mode. The Undo history does not appear to include the movement of the actor that was done in pilot mode ...
Eventually, the ReplicateUsing function called out for a UPROPERTY is no longer being called. After investigation, it appears that the data is making it from the Server to the Client, but that the d ...
Nav Modifier volumes are not affected the nav mesh until they are moved from their initial placement position. Found in 4.13.1. Reproduced in 4.12.5 and 4.15 Main CL 3163223 This is similar to [Li ...