Bug: Relative File Paths for Asset Source Files are Incorrectly Generated for Engine and Engine Plugin Assets

UE - Editor - Content Pipeline - Nov 21, 2024

When importing an asset like a Texture asset using the steps mentioned in the Repro steps, the imported asset does not have the correct relative path listed under the newly-created asset's "Source F ...

Calling BodyInstance.UpdateBodyScale displays erratic behaviors and does not update the rendering scale

UE - Simulation - Physics - Nov 22, 2024

Calling BodyInstance.UpdateBodyScale displays erratic behaviors and does not update the rendering scale. The licensee has reported and presented a repro project that displays the erratic behavior of ...

Indirect lighting samples incorrect if duplicated levels placed in same persistent level

UE - Graphics Features - Aug 29, 2017

Indirect lighting samples were not made correctly when building lighting with umap duplicated via the content browser and registering both source and destination as sublevels in one map. ...

Option "Use Mouse for Touch" does not work correctly when running the game in "Standalone" or "New Editor Window (PIE)" modes: Virtual joystick does not appear and mouse cursor is incorrectly hidden while captured.

UE - Gameplay - Input - Apr 1, 2025

The Editor provides option "Project Settings – Engine – Input – Mouse Properties – Advanced – Use Mouse for Touch" to allow testing virtual joysticks and other touch controls with the mouse. When ru ...

Setting AnimationMode to "UseAnimationAsset" inside Sequencer might not be set properly.

UE - Anim - Sequencer - Sep 30, 2024

Adding a new key inside a LevelSequence that changes the AnimationMode of a SkeletalMesh to "Use Animation Asset" can bug out the AnimationMode constantly change between "UseCustomMode" and "UseAnim ...

Text to Speech does not work in Play in Editor

UE - Audio - Aug 18, 2022

This is not a regression as the TTS plugin isn't available in 4.27.2. Text to Speech does not work in Play in Editor, but does work in Stand Alone. A warning is thrown:LogSlateStyle: Warning: Unab ...

nDisplay Crash in DisplayClusterDeviceBase.cpp

UE - Virtual Production - nDisplay - Aug 14, 2020

[CrashReport] UE4Editor-MovieSceneTracks!UMovieSceneComponentMobilitySystem::RestorePreAnimatedState

UE - Anim - Sequencer - Sep 13, 2021

[CrashReport] UE4Editor-MovieSceneTracks!UMovieSceneComponentMobilitySystem::RestorePreAnimatedState(IMovieScenePreAnimatedStateSystemInterface::FPreAnimationParameters const &) [MovieSceneComponent ...

Crash on Importing specific Animation Only FBX

Tools - Nov 16, 2015

When importing the attached FBX file with only Animations, the editor will crash. The Same asset will import without error in 4.9.2 Crash Reporter BUGG: [Link Removed] ...