By using the drag and drop import feature, users can import files that contain spaces in the name. This causes an error in the editor where files inside it cannot save because of the name. Renaming ...
When exporting a .raw file heightmap using the Copy/Paste tool, the file produced has a greyscale and pixelated result. ...
Attempting to edit array of instanced subobjects causes the editor to crash. ...
Physics Constraints have unexpected behavior when used on nested static mesh components. Simulating inside of the blueprint has a similar effect to what is expected but when the BP is added to the l ...
Reimporting a static mesh will cause some Static Mesh Editor values to be reset back to defaults. This was reported as JIRA UE-22205 back in 4.10 and was marked fix in 4.12. However, I wasn't able ...
Struct value set through a component is reset to default when modified through the level instance. If it's not set through the component, it works fine. User Description: There is a bug in the eng ...
Duplicated Actor Sequence Components overwrite each other when changes are made. Both components will have the focus tab option, which only shows up if the sequence is opened. This means that when t ...
PIE registers 2 Default Brushes in the blank level. It's expected behavior to have 1 Default Brush, which is the case in other play modes, but PIE registers 2. Licensee Description: This is an iss ...
WPO does not accept TextureParameter2D nodes when deployed to High End Mobile. The interesting thing is that all other inputs accept Param2D, so it is not entirely clear why WPO is not working. If ...
Unable to set a Destructible Mesh Component for an blueprint instance in the level. All other components can be set this way. ...