When moving folders in the editor a duplicate empty folder appears to be created in the location of the original folder. ...
Using the Editor in Fullscreen mode on Linux causes it to freeze and occasionally lock up the computer. This freeze causes the various symptoms described in the Results field. In 4.21.2 (CL-4753647) ...
Under the following conditions touch release will fire off when clicking a button Use mouse for touch is enabledThe user has recently clicked a virtual joystickThe user then clicks a button ...
When creating an actor blueprint the default scene root's category setting provides the option to change its category and provides multiple options. However, if a new component it added, the drop do ...
Sequencer keys applied to an Exponential Height Fog actor's Second Fog Data | Fog Density are applied to the fog actor's primary Fog Density instead. Second Fog Data was introduced in 4.22. This w ...
Procedural meshes with physics enabled created at runtime do not attach. ( Warning in Edtior: Constraint in '/Game/Maps/UEDPIE_0_Default.Default:PersistentLevel.withSMC_0.PhysicsTestSMC' attempting ...
Streaming levels loses static meshes coordinates and mesh references when a Blueprint within the sub-levels are changed and they aren't toggled visible in the Persistent Level when it is being built ...
This issue doesn't occur at 4.21. It seems in 4.22 only. Bone is broken in the second SetAnimInstanceClass. It seems CurrentReadComponentTransforms doesn't update. [Workaround] ・Wait using timer ...
When using Replicated Movement, certain combined linear/angular movements cause the client to freeze for several seconds and then catch up to the server. This is a regression from 4.21.2 (CL-4753647 ...
PixelDensity not changing with Google VR Did not repro on Oculus Go Confirmed in MAIN 4.23 @ CL 6395234 ...