Navmesh rebuild always occurs on Startup map immediately after starting editor

UE - AI - Navigation - Nov 22, 2022

Whenever launching the UE5 Editor, it rebuilds the navmesh on the first map it opens. Reopening the same map again will not cause the navmesh to be rebuilt. It seems that the first time the map is o ...

GAS and single process PIE: modifiable static variables accessed by server and client

UE - Gameplay - Gameplay Ability System - Nov 16, 2022

See: UAbilitySystemGlobals::HandlePreLoadMap GAS features static variables that are modified by both server and client, thus result in issues in single process PIE where they access the same memory ...

[MetaSounds] - Changing Metasound Source's Input Name Resets Preset's Inputs

UE - Audio - MetaSounds - Nov 15, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

File state in perforce cache is incorrect when revert + delete is enabled

UE - Editor - Workflow Systems - Nov 11, 2022

If the option to delete files on revert is enabled, the revert operation causes incorrect file state in the perforce cache It looks like it has some code to handle this when the option to delete is ...

Can't update thumbnail of Texture 2D Array asset when upate source texture resource.

UE - Editor - Content Pipeline - Datasmith - Nov 9, 2022

Texture2DArray asset thumbnails are not reflected when the source file texture is changed. Once a Texture2DArray asset is opened and loaded, the thumbnail will follow any subsequent source file upda ...

Investigate TSR for translucency with dithered opaque

UE - Graphics Features - Nov 8, 2022

[Link Removed] ...

Mesh paint erroneously selects occluded vertices when multiple meshes selected

UE - Graphics Tools - Nov 8, 2022

Licensee reports that occluded vertices are picked in mesh paint when multiple meshes are selected. Since we use line tracing + math to determine the target vertex in mesh paint mode, rather than h ...

[AI] Investigate checking if Owner is an AIController in EnvQueryTest_Pathfinding to get default NavQueryFilter

UE - AI - EQS - Nov 7, 2022

BTTask_MoveTo and EnvQueryTest_Pathfinding don't use the same pattern to obtain the NavigationFilter to be used if the filter is not set. The BTTask_MoveTo uses the controllers GetDefaultNavigationF ...

Ctrl key Transform Sensitivity Control Conflicts with RMB Viewport Controls

UE - Editor - Workflow Systems - Nov 3, 2022

When you hold down Ctrl key in the viewport set to Perspective mode, you can transform the selected actor(s) without having to actually click the transform gizmo. So Ctrl+LMB transforms on the X axi ...