Actor reference member variable in a struct is changed to become an object reference when saving a struct. ...
The current implementation for inlining struct members is setup in a way where we start with the outermost struct and only recurse into any child structs if it contains the ShowOnlyInnerProperties m ...
Adding a struct to the foliage panel results in the struct not being editable for a static mesh instance. The same struct is editable if applied to a PrimitiveComponent. ...
Adding a variable of the type of a struct to a blueprint, deleting that struct, and then recompiling the blueprint fails. The variable is deleted, but the blueprint will continue to be unable to com ...
Struct that is referencing a Custom bp Class will reset to default values on editor restart User Description: Making a array of object types in a struct. the goal is to have a struct containing wa ...
If a user creates a struct, uses a Make Struct node, removes a member from the struct, and then adds the value back in the value will not always be correct. ...
Changing a function parameter type of a Split Struct isn't reflected in the editor. When the variable type is changed, the split struct will remain. This also effects generic variables. User Desc ...
Renaming struct member disconnects blueprint pins. This issue can disconnect all references to the struct, which can be frustrating if you have a lot of references No regression has been performed ...
When splitting the pin on a struct variable that has an array in it causes an error that requires the user to plug something into the array pin instead of using the default values given in the struc ...
Using all caps for the name of a struct defined in code that includes a constructor will cause the build of the project to fail in Visual Studio. The error that is given suggests that a semi-colon i ...