SCS added components pasted from an actor instance in the level editor cannot be deleted from the target Blueprint because the component template has the RF_ArchetypeObject flag. ...
When using the restore button to obtain orthographic views of the scene the output log spits out several errors:LogRenderer:Error: No Color LUT texture to sample: output will be invalid. LogRendere ...
Here you can see two similarly named variables. One contains debug in the name and the other does not. The one that does not was generated after I attempted to rename the variable in the variable pa ...
When a parameter value is assigned on a newly created material instance (constant or dynamic) using Set***ParameterValueInternal, the parameter’s ExpressionGUID is left invalid (0,0,0,0). Parameter ...
Not a regression as it occurs in 4.14.3 ...
A crash is occurring if you collapse a node and name the collapsed graph something that contains an asterisk. The crash occurs if you copy and paste the collapsed graph, then attempt to rename it. I ...
The editor crashes after deleting a function in a parent class that has been implemented and over written in a child class. ...
When using a 3D Widget that is a button when you press and hold a button and move off of the widget and let go of the mouse the engine registers a second unhovered event. Engine Version tested 4.1 ...
You will hit the ensure condition: LogOutputDevice: Error: Ensure condition failed: !SeenPaths.Contains(CurrentPath) in Engine\Source\Runtime\CoreUObject\Private\Misc\RedirectCollector.cpp] [Line ...
Material Instances are not given as options when assigning a replacement material to a UMG image widget after the original material was deleted. ...