Alpha Channel Created when 'Accumulator Includes Alpha' is Disabled in MRQ

UE - Anim - Sequencer - MRQ - Apr 12, 2022

Occurs 3/3 times Alpha Channel Created when 'Accumulator Includes Alpha' is Disabled in MRQ issue discovered in LiveQA, and appears related to FORT-451157 Note: Whether 'Accumulator Includes Alpha ...

Noise Material Expression Position Input says it can take a 2 dimensional vector, but errors if you do

UE - Rendering Architecture - Materials - Apr 12, 2022

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[Sound Cue][Blueprint API] - Setting a parameter value a second times does not work

UE - Audio - Apr 9, 2022

Setting a parameter on a Sound Cue from Blueprints more than once is not working. The first time a parameter is set works, but any following sets are ignored. This is a regression and does not occu ...

Type Promotion nodes break connections to other nodes

UE - Gameplay - Blueprint Editor - Apr 7, 2022

Type Promotion nodes should cache pins that have had their type manually converted by the user

UE - Gameplay - Blueprint Editor - Apr 7, 2022

[Link Removed] We should just cache any user-converted pins on the type promotion nodes and make sure to keep those types if they are valid. If they are invalid, then we can orphan them or someth ...

Recompiling blueprint breaks Instanced class property inside child actor

UE - Gameplay - Blueprint Compiler - Apr 7, 2022

When a blueprint class that contains an instanced property is used as the class for a child actor template, recompiling that class results in a disconnect between the instanced subobject in the blue ...

Third Person C++ Template Package Fails to Launch with Assert Error Window

UE - Anim - Runtime - Apr 7, 2022

Occurs 3/3 times. Third Person C++ Windows package crashed on launch with Assert Error Window (see attached screen capture) Regression occurs: Repro'ed in //UE4/Release-4.27 EGL Live @ CL18429761 ...

Unable to bind Float variables to certain properties in Widget elements

UE - Gameplay - Blueprint - Apr 7, 2022

Unable to bind float variables to certain properties in Widget elements. You are able to bind Structure floats if needed as a workaround. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#183 ...

Niagara particles with collision will continue to move along World +Y-axis

UE - Niagara - Apr 7, 2022

Niagara particles with collision slide in the direction of World +Y-axis after the point they should have stopped. If the user uses multiple systems in the same spot all the emitters appear to bounc ...

Sequencer based Camera Shake throws an assertion when spammed

UE - Anim - Sequencer - Apr 7, 2022

Activating a Sequencer based Camera Shake repetitively results in an assertion being thrown. Assertion failed: DestAllocationIndex != SourceAllocationIndex [File:D:\build\++UE5\Sync\Engine\Source\R ...