IsDataValid is not called for components inherited via a parent's SCS. I've attached a small repro project. (4.27) ...
Datasmith incorrectly imports 3Dxml files. In 4.27 and Early Access 2 the file imports correctly. ...
NOTE: I have been unable to repro this locally, but the crash is because of a null de-reference so we can at least add that to fix up the issue for them. ...
The licensee has also provided an explanation as to why this issue occurs + guidance for a potential fix. Please see the UDN for more details. ...
Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead. ...
OccluderVertices didn't consider the subsection's transition, so the position of the OcclusderVertices are not correct. I made a fix as follows: [Image Removed] [Image Removed] ...
Licensee reports this change, and can confirm a very rough similarity observed in a template project in 4.27: [Image Removed] ...
This is a regression tested in //UE4/Release-4.27 CL18319896 Vehicle from the Vehicle template clips through instanced meshes, and can't be driven on them. ...
This is a regression tested in //UE4/Release-4.27 CL18319896 Screen Percentage does not behave correctly with SceneDepth Post Processing. ...
Using LocalizationTable in text localization does not switch text correctly. This is not a problem in UE4.27, but it is a problem in UE5.0 and later. ...