Object Load order issue in Blueprint Editor

UE - Framework - Blueprint Editor - Oct 21, 2024

[Image Removed] change FindObject to StaticLoadObject might fix this issue ...

Skeletal Mesh Cloth - Removing cloth collision sources doesn't remove the prerequisite, and the collision sources are not updated

UE - Runtime - Deformable - Mar 17, 2026

[Link Removed] See proposed fix from partner: [Image Removed] ...

Editor crash when an unsupported material domain or blend mode is selected when previewing a Nanite mesh in the material editor

UE - Rendering - Features - Nanite - Aug 27, 2026

Fix in UE6: 56133257 This Jira is for 5.8.3 tracking ...

Hierarchical instanced static mesh LOD is not consistent between eyes

UE - Platform - XR - Apr 7, 2017

User reports that the issue fixed for ODIN-6308 still occurs for InstancedStaticMeshes. ...

Niagara and Water Source Body Component

UE - Rendering - Architecture - Niagara - Jul 19, 2023

This has changed from 4.27 and the Deep Dive video on water: [Link Removed] ...

Nested inline UObject properties don't expand in Actor blueprint detail panel

UE - Gameplay - Components - May 9, 2016

Customer provides details, including a fix for the problem. See UDN post attached. ...

Folder Renaming is not Case Sensitive

UE - Editor - Content Pipeline - Content Browser - Mar 28, 2018

Renaming folders is not case-sensitive Previously fixed in 4.12, re-appeared ...

'recompileshaders changed' doesn't work

UE - Graphics Features - May 7, 2021

The issue is already fixed in UE5 by CL 14368553. This Jira is created for cherrypick into UE4 ...

ListView crashes when GlobalInvalidation is enabled.

UE - AI Workflows - UI Systems - Slate - Jan 11, 2022

Reverting to the fix in [Link Removed] Closed (CL#17788567) will avoid the crash. ...

"Assign" node can cause a crash when placed in a graph

UE - Framework - Blueprint Compiler - Apr 26, 2022

This may only happen with upgraded projects that went from 4.27 up to 5.0.1 ...