ForLoop used inside BP Function Library always returns 0 index when used in a Construction Script

UE - Gameplay - Sep 18, 2018

Using a For Loop inside of a Blueprint Function or Function Library will always return index 0 when used in the Construction Script. This was reported and tested in 4.19.2 (CL-4033788). This was r ...

Landscape Creates Two Shadows with Baked Static/Stationary Lighting

UE - LD & Modeling - Terrain - Landscape - May 25, 2016

It appears two shadows are created when building static lighting for Landscapes. One seems to be offset while the other is accurate to the angle of the light source. I tested this in 4.9.2, 4.10.4, ...

Spawning Component with Exposed on Spawn Variables Returns Incorrect Owner

UE - Gameplay - Components - Jan 12, 2016

Attempting to get the owner of an Actor Component that contains an exposed variable will return the Spawner blueprint's display name instead of the Spawned Actor it is added to. Found in 4.10.2 bin ...

Cannot pass a Dictionary through a Replicated Function

UE - Networking - Aug 23, 2018

When passing dictionary (map) variables through replicated (to server) functions, the value will not print out on the client. In 4.19.2 (CL-4033788) this caused a crash but in 4.20.2 (CL-4302132) an ...

Static Mesh approximate size can be inconsistent between Content Browser and Static Mesh Editor

Tools - May 3, 2017

The approximate size for a Static Mesh that is shown in the tooltip from hovering over a Static Mesh in the Content Browser and the approximate size shown in the Static Mesh Editor can be inconsiste ...

[CrashReport] FBX import crash - UE4Editor_UnrealEd!TSet<TPair<unsigned int,FMeshSectionInfo>

Tools - Jan 12, 2017

This crash was introduced in 4.14.2, and is very similar to [Link Removed], however it is still occurring in 4.14.3 (after that fix) According to submitted crash reports, this one is not very wides ...

Attached Project Crashes When Attempting to Open Blueprint

UE - Gameplay - Blueprint - Nov 11, 2015

The project in question: [Link Removed] The user is experiencing an issue where they've fixed compile errors on their NPC blueprint, and now are unable to open it without experiencing a crash. Righ ...

Using ServerTravel <MapName> command with Seamless travel causes level blueprint logic to not run on client

UE - Networking - Jan 14, 2020

When calling the ServerTravel command when using seamless travel, level blueprint logic is not being run on the client side.  NOTE: Adding a small delay (tested with .2 to 2 seconds) after the "B ...

Tessellation no longer working

UE - Graphics Features - Jan 12, 2016

Material Tessellation is no longer working in 4.11 Preview 2, 3, or 4. It is also no currently working in 4.12 Main. Working: 4.10.2 - CL-2818068 Not Working: Tested in Dev-Release CL-2824708 Not ...

Naming an Event Dispatcher the Same as an Overridable Function Corrupts the Event Dispatcher

UE - Gameplay - Blueprint - Oct 21, 2015

Creating an event dispatcher in a widget blueprint with the name OnDrop, which is already an existing overridable function, causes the event dispatcher to become corrupted and prevents it from being ...