When using UMeta on Enums, text is ignored when doing Enum to String on a packaged project. ...
When the user tries to open a specific project where he had unsuccessfully tried to remove a custom actor component from an actor, the editor crashes. Oddly, even a copy of the old project that's i ...
When a Directional Light is changed from static to movable, the materials in the level will appear dark. ...
Sprite collisions do not accurately reflect the collision for the sprite. While the collisions are always the same between two of these, the collisions do not correspond to the shape of the collisio ...
Added functionality to a blueprint component through code and built the project in VS. After a hot reload, I saved the blueprint and closed the editor. Reopening the editor and the blueprint cause ...
If the user creates a BlueprintCallable static function the editor will crash when playing in standalone mode. If the function is not static the node will have an additional pin and Blueprint will n ...
Adding a CanvasRenderTarget2D* UPROPERTY to a class and setting it using CreateCanvasRenderTarget2D will cause the Editor to crash on load. CRASHREPORT: [Link Removed] UDN: This was also reported ...
After investigating AnswerHub issue I found that the ListSoundDurations command works differently than others, using the UE_LOG macro with LogAudio, Log, which won't be shown by default. It would ma ...
Morph Targets do not update in Construction Script Tested in 4.5 Release and in Latest Promoted (//depot/UE4/Promoted-CL-2323471) ...
Character asset will crash the editor immediately when opened or right clicked. Crash Report: 431837 ...