Editor Crash when custom Enum is used as Set or Map container type

UE - Foundation - Core - Mar 14, 2017

Making a blueprint variable a container (a Set or a Map with the Variable's "Pin Type" set to a custom Enum) and restarting the editor causes the editor to crash when opening the blueprint. Note: O ...

Nested Spline Components cannot be edited

Tools - Mar 14, 2017

When a spline component is created in a class/blueprint (child) that is used as a component for another class/blueprint (parent), the spline component cannot be edited from the parent class instance ...

DoNotCreateDefaultSubobject is not recognized when an actor is duplicated

UE - Foundation - Core - Mar 17, 2017

Adding DoNotCreateDefaultSubobject to a class after placing an instance of that class in the viewport will fail to be recognized when duplicating the placed instance. This is not a hot reload issue ...

CrowdManager never calls StartUsingCustomLink() on Agents when Custom NavLinks are Placed in the Level and Traversed

UE - AI - Mar 20, 2017

StartUsingCustomLink() never gets called in the CrowdManager when an AI with a UCrowdFollowingComponent begins to traverse a NavLinkProxy that has been placed in the world. The link UserID always r ...

Crash when using 'DumpLightmapSizeOnDisk' Console Command

UE - Graphics Features - Mar 21, 2017

A crash occurs when using the 'DumpLightMapSizeOnDisk' in the Console Command. ...

Letter Boxing Appears In Planar Reflection Capture When "Constrain Aspect Ratio" Is Checked

UE - Graphics Features - Mar 23, 2017

When constrain aspect ratio is checked on a camera it will add black bars if the destination view has a different aspect ratio from the camera. These black bars will appear in the planar reflections ...

Listen Server Character Movement appears to have no Interpolation

UE - Gameplay - Player Movement - Jun 14, 2016

Listen Server Character Movement appears to have no Interpolation causing the character's movement to appear choppy ...

Character floats off of ramp when walking into a wall that is slightly sloped

UE - Gameplay - Player Movement - Mar 24, 2017

Character floats off of ramp when walking into a wall that is slightly sloped. The wall angle is well above the walkable floor angle but the character seems to start walking up the wall regardless. ...

incorrect tool tip for "Convert Screen Location to world Space" node

UE - Gameplay - Blueprint - Mar 27, 2017

incorrect tool tip for "Convert Screen Location to world Space" node ...

Package build fails after disabling VR plugins

UE - Platform - XR - Mar 27, 2017

Package build fails after disabling VR plugins and launching the project The error message that pops up is: Fatal error: [Link Removed] [Line: 353] Missing global shader FPixelShaderDeclaration, P ...