After enabling Light Propagation Volumes with the console variable r.LightPropogationVolume=1, opening or creating a material with the subsurface profile model will crash the editor. Broken in 4.6. ...
While importing a json file with a large amount of sprites, memory usage spikes. The test asset uses a 2000x128 texture with 1024 elements. ...
A Blueprint Interface function that does not have an Output cannot be overridden in a Blueprint implementing that function. The function does not appear in the Interface section of the My Blueprint ...
Cannot derive from ADecalActor in your game modules as not all of the functions are exposed and you get linker errors. ...
A licensee reported a visual difference, possibly related to bloom or specular when updating from 4.8 to 4.9[Image Removed] After looking at it with Visualize HDR on, Martin commented the following ...
Directional light does not cast dynamic shadows after origin rebasing using world composition. There is an attached project that reproduces this. To see that the shadows load primarily where the l ...
Reported by Twitter user, "Does #UE4 seriously not support importing greyscale textures anymore?" ...
Just a typo that needs to be fixed. ...
Launching or packaging for iOS does not work on our Windows 10 machine however we are able to package and launch onto iOS devices from Windows 7 machines. Using the File > Package > iOS option with ...
The Post Process setting "Screen Percentage" does not seem to work at all. After looking at the example provided in the documentation highlighting the Content Examples map with this feature, I was ...