Custom Events with binding to "OnAudioFinished" do not work if "Persist across level transition" is set to true when using the "Create Sound 2D" node. This was reported and tested in 4.23.1 (CL-96 ...
Not checking for a property not being supported by audio manager, need to protect it against NULL ...
When calling the ServerTravel command when using seamless travel, level blueprint logic is not being run on the client side. NOTE: Adding a small delay (tested with .2 to 2 seconds) after the "B ...
Within a UMG Widget Blueprint. Calibri font space between characters changes depending on the onscreen size of the textbox widget containing it. ...
The vive trackpad inputs all read as the same input. Found in 4.24.1 Reproduced in 4.25 Main ...
Local rotations of components are inconsistent between the Level editor and the SCS editor. The SCS editor rotates the transform widget's coordinate system to match the selected component in FSCSEdi ...
Exception crash when running Debug Game Configuration for a project installed on a different drive than Engine Installation. ...
Shifting the world origin with a landscape in the level causes a crash in the render thread. This does not crash in 4.23.1 (CL-9631420). This was reported and tested in 4.24.1 (CL-10757647) and rep ...