Details View loss of expansion state on container changes

UE - Gameplay - Blueprint Editor - Aug 3, 2020

From the UDN post: When the new entry is added, the entire tree gets wiped out as a result of the CDO swap, and when these update methods run it leaves the tree in a default expansion state. (Effect ...

Tiling Sprite in UMG uses whole image

UE - Editor - UI Systems - Sep 21, 2020

When a Sprite that has been created from a Texture Atlas is used in a Widget, it can not be tiled. Instead the whole Texture Atlas is tiled.  Reported in version 4.25.3(CL 13942748). Tested and fou ...

EngineSubsystem Deinitialize is not being called

Tools - Jan 24, 2020

UEngineSubsystem::Deinitialize() is not called when closing the editor In addition, (tested only with released 4.24.1)  when recompiling a module using the "Modules" window in the editor the d ...

Crash occurs when searching for a directional light on Advanced_Lighting map

UE - Graphics Features - Jun 14, 2021

When using the Place Actors panel on the Advanced_Lighting map a crash occurs when searching for a directional light. I was only able to reproduce this issue on that map. This issue is occurring ...

Save Content Window does not open with Control Rig assets

UE - Anim - Rigging - Control Rig - Jun 14, 2021

Closing the Engine while having a dirty Control Rig assset/Window open does not open the save content window and prevents the engine from closing. This issue is occurring in //UE5/Release-5.0-Ear ...

Lyra animation stutter when character moves from side to side

UE - Content - Sample - Nov 21, 2022

When moving in Lyra side to side using the B_Hero_ShooterMannequin as the player character, the animation will noticeably stutter whenever you change the direction of the movement. I repro'd this 3/ ...

Transform variable values in a Control Rig cannot be copied or pasted onto

UE - Anim - Rigging - Control Rig - Nov 29, 2022

When trying to copy/paste values from anything to a Transform variable's values, it will not happen. Additionally, you cannot copy/paste anything from a Transform variable. I repro'd this 3/3 times. ...

CommonUI uses cached geometry that might be zero sized for gamepad focus

UE - Editor - UI Systems - Jan 11, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Workaround for issue is to have a text box in the vertical box before any buttons; fir ...

BP multi-level inheritance does not correctly inherit 'Static' mobility

UE - Framework - Blueprint - Sep 8, 2022

User reported an issue of a mesh not being visible when a project has multi-level blueprint inheritance. After reproing, I believe the root cause is DefaultSceneRoot of the grandchild BP class not c ...

Syncing issue when stopping and blending out a non-looping montage to an anim graph

UE - Anim - Gameplay - Feb 7, 2023

When syncing from a non-repeating montage that is blending out to an anim graph, the anim montage is marked as a follower due to having its PrevMaker as an AnimBoundary(-1), furthermore in this case ...