Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location. From fix CL 2619989: "Fixed FloatingPawnMovement component's issue when controlling AI pawn. Basicall ...
Dbuffer decals with a Translucent Blend Mode are not rendering in the preview window of the Material Editor. Note I noticed the Default Blend Mode for Dbuffer Decals is set to Translucent now inste ...
After playing with it and attaching in the debugger, it's sitting forever in MigratePreviousEngineIni(). It seems to be looping on DirectoryExists forever, likely here: while(PreviousVersion.GetMi ...
When setting a replicated floating variable, the replication doesn't appear correctly within the replication section of the Details Panel. ...
This has been fixed for 4.15, but 4.14 was branched before the fix. Note that this issue is distinct from [Link Removed] and the fix is much simpler. Note that [Link Removed] (pull request #2839) ...
Right now if an impure node has no exec connections it gets culled out, which is implicitly breaking the wire for the output value of the node. We could either make this work just like a get or mak ...
There is a crash occurring with a packaged game that has a Struct containing an Enum inside of it, as well as having the nativization on, the issue does not occur if Nativization is turned off. The ...
It has been reported that the Application menu on MacOS cannot be localized using the Engine. It appears that when the Engine creates this menu, it does not use the localization system in the Engine ...
SetShowOnlyActors of category Scene Capture Component is no longer exposed to Blueprints. Also missing in Main CL# 4247867 ...