Failing to load Precached Media Source

Media Framework - Aug 5, 2016

Failing to load Precached Media Source receive the below in the log: LogWmfMedia:Warning: Failed to finish resolve file://D:/Builds/Releases/QAGame/Content/Movies/MediaExample.mp4: The byte stream ...

"Failed to Import" message when clicking Cancel on the Alembic Import Message

UE - Gameplay - Aug 5, 2016

When cancelling the importing of an .abc file, user receives a "Failed to Import" message, making it seem like something went wrong. This doesn't occur when importing non-Alembic files. ...

Adding ProceduralMeshComponent Class to a project prevents the code from compiling

UE - Gameplay - Aug 5, 2016

After adding a classed based on ProceduralMeshComponent the code for the project does not compile any longer. **This is a Regression - Adding ProceduralMeshComponent class would compile successfull ...

Unable to reimport Alembic static meshes

UE - Gameplay - Aug 5, 2016

User is not able to reimport an Alembic asset (using the right-click > reimport option). The workaround is to import and then overwrite the asset instead. ...

Undo, Redo, Undoing a blueprint actor Replace action causes a crash

Tools - Aug 4, 2016

Undo, redo, undo after issuing a replace actor action causes the editor to crash. Found on: //UE4/Release-4.13 CL-3078131 Crash reporter: [Link Removed] Regression from //UE4/Release-4.12 CL-3053 ...

Cannot package project with landscape to mobile

UE - Platform - Mobile - Aug 4, 2016

Cannot package project with landscape to mobile devices. Packaging fails with the following error: Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000002 U ...

Crash creating a new level sequence and then loading a new level

UE - Anim - Sequencer - Aug 4, 2016

Crash creating a new level sequence and then loading a new level ...

Potential crash with UFontBulkData

Tools - Aug 4, 2016

UFontBulkData::Serialize can be called in cases other than loading (such as memory counting) which can incorrectly set the BULKDATA_SingleUse on fonts that weren't loaded from a package, and lead to ...

Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white

UE - Gameplay - Aug 4, 2016

When turning on the Vertex Color option in the static mesh editor, the whole viewport turns white. ...