From AnswerHub: Utilising 128 textures in a material does not work in Linux, its still limited to 16 (actual 12) on OpenGL platforms, I looked at the commit that implemented it and I don't see anyth ...
This crash apparently occurs when a project either created or converted into 4.7 is opened in 4.6(.1). User quotes include: "booted up project. instant crash. " "trying to open a project made in 7. ...
QA Regression? Yes: Working:2356762 Broken:2362994 The import button for most of the general editor settings is grayed out. User is unable to import previous appearance settings. Update 06-28-2 ...
User is unable to launch his project onto HTML5 without any errors. The game doesn't work as an application, merely a background image. Works perfectly on Windows. ...
When creating a new default level in the first person template, the default game mode is set to 'pawn' rather than 'first person character'. ...
According to AnswerHub, Setup.sh will fail: https://answers.unrealengine.com/questions/427889/building-engine-on-linux-gitdependenciessh-no-such.html ...
Extra Sphere collision is shown when setting it to not be hidden in game for the BP_motionController in the VR template. This also appears to be happening with other debug shapes including the deb ...
Some changes were made to the Levels window for 4.17 which allowed sublevels to be organized into folders. It appears a side effect of this change was that levels can no longer be manually reorganiz ...
When DistasterRecoveryClient (in editor called RecoveryHub) plugin is added to the project and the user creates a Landscape, a crash occurs. ...