FP_FirstPerson and FP_FirstPersonBP missing when adding feature packs

Docs - Samples - Dec 16, 2019

When adding the first person template (bp or code) as a feature pack, an error occurs stating "Unable to read file" and a warning "failed to import".  ...

Apex Destructibles are not properly rendered

UE - Simulation - Physics - Dec 16, 2019

For Apex Destructible components, the un-fractured mesh rendered for each asset is the same and disappears when the component fractures, despite the physics bodies being correct. ...

Editor Utility Widgets are reset every time another blueprint is reinstanced

Tools - Dec 16, 2019

Editor utility widgets were being rebuilt on GEditor->OnBlueprintReinstanced. However, this delegate is fired when any blueprint is reinstanced, which resulted in the widget being refreshed when it ...

VR Trackpad Axis Values 0

UE - Platform - XR - Dec 16, 2019

Trackpad Values return 0 Additionally: I also observed that the Go's trigger is registering as Trigger MotionController (R) Facebutton 1  and that previously there were MotionController (R) Thumb ...

"Restore Open Assets Tabs on Restart" Doesn't Reopen Asset Tabs

Tools - Dec 16, 2019

Enabling "Restore Open Assets Tabs on Restart" doesn't reopen asset tabs when opening a project . Found in 4.24 CL#10570792 Reproduced in 4.25 CL#10719465 ...

C4D Mograph not working in 4.24.0

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 16, 2019

A customer is reporting that C4D mograph support is broken in version 4.24. C4D file added under [Link Removed] folder in: [Link Removed] ...

UAIPerceptionSystem::Tick() has a chance of not being called after level reloading

UE - AI - Dec 16, 2019

UAIPerceptionSystem::Tick() is not called after level reloading. When Debugging, UAIPerceptionSystem::CurrentTime is always 0, and UAIPerceptionSystem::SourcesToRegister always contains sources to ...

Character Movement Mode in Water Volume is affecting all clients

UE - Gameplay - Player Movement - Dec 16, 2019

Strange behavior concerning Character Movement Network Replication and a Water Physics Volume.  Upon entering water volume, Character Movement mode is set to swimming, however if more than one clien ...

Niagara ribbons flicker when receiving location events and not inheriting parent's normalized age

UE - Niagara - Dec 13, 2019

Ribbons that disable Inherit Parent Normalized Age flicker off when one ribbon reaches the end of its lifetime. This seems to be tied to the texture coordinates used in the default material, and off ...

WildCard Inputs/Outputs Propogate Incorrectly in Macros

UE - Gameplay - Dec 13, 2019

When a macro takes in a two Wildcard inputs and two Wildcard outputs connecting a variable to one assigns the value of all the outputs even if they don't connect (check attached image). You can see ...