A crash occurs when adding the two rendering variables 'r.UseShaderCaching' and 'r.UseShaderPredraw' when deployed to an Android device packaged for (ETC2). I ran a few more tests to try and isolat ...
This is a trending crash in the 4.17 Preview. There was one occurrence of this callstack months ago in 4.15.1, but a number of recent ones in 4.17. User DescriptionsI was pressing cltr+z severl ti ...
Sequence Thumbnails appear incorrect when containing Tracks with Spawned Actors. The actors do not always appear in the same position in the thumbnail as they do when opening the sequence. ...
Event Possessed fires twice even if unpossessed is not called ...
It looks like FDynamicOutputHelper::IsTypePickerPin and FDynamicOutputHelper::GetTypePickerPin need to be updated to support soft references. ...
CheckLightMapUVs is not registering overlapping Lightmap UVs when it is called. User Quote: "I have been working on an editor tool to diagnose some general asset problems and I noticed that in USt ...
If a material contains a Texture Sample node with Sampler Source set to Shared:Wrap or Shared:Clamp, setting r.MipMapLODBias will have no effect on the blurriness of the material. Regression: No - ...
If a blueprint contains a function with an array output and the project is being nativized, the package will fail with an error similar to "error C2679: binary '=': no operator found which takes a r ...
When using actor components, if you delete a node, such as event tick and then add it to an actor, even if you modify the component again, such as adding the event tick event back, the component wil ...
Defining a FBoneReference variable as BlueprintReadWrite or BlueprintReadOnly in the UPROPERTY macro fails to compile in 4.17. The error message provided by VS states: LogCompile: Error: Type 'FT ...