If forward shading is enabled and shadows are disabled, adding an actor with a SceneCaptureComponent2D and static mesh to the viewport will cause the editor to crash. Regression: Yes - this crash o ...
If the user creates a Standalone Window Editor plugin and restarts the editor then immediately plays the game as Standalone Game, the editor hits an assert. [Link Removed] Appears to only happen i ...
This is a trending crash in the 4.17.0 release. User DescriptionsEditor is crashing each time when i start movie rendering in sequencer (Separate process) Source Context 1109 /** 1110 ...
The main landscape actor's outer level's WorldSettings gets nullified by GC on PIE end, which leads to this problem. For some reason, this only seems to occur with the attached custom game mode : it ...
When pressing the End key to have a foliage mesh "snap to floor/surface" the editor will crash. Found in 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5898046 ...
Current state Triggering Gravity on element from Sketchfab object's tree, may result in crash. For 100% reproduction rate, download 'Rank 3 Police Unit' object and apply Gravity to its element 'Rank ...
If the user tries to join a listen server with an app that is running on the Gear VR the App will stop working. ...
Resetting the Sequence Record settings in C++ while the Sequence Recorder Window is open causes the editor to crash Regression?: No This also occurs in 4.13 ...
When duplicating or deleting a component whilst a point light is also a component within an Actor BP, the editor crashes. See callstack for info. This is a regression. Working: 4.15.2 Broken: 4.16 ...