Releasing left mouse button is seen as click on dropdown menus

Tools - Mar 13, 2015

Drop-down selection menus will select on mouse release. This only occurs for options under "Current Asset". I was able to click a drop-down, then hold down the left mouse button and let go over "Cle ...

Ensure on Mac when applying materials from content browser

UE - Rendering Architecture - Materials - Mar 14, 2015

User reports that dragging materials into the editor from the content browser causes a hitch, followed by an ensure that. The user could not produce a crash report. Logs included Unable to reprodu ...

Gray box at the bottom of screen shots on MAC if the window is larger than the screen

UE - Platform - Apple - Oct 12, 2015

If the User uses the F9 key to take a screen shot of their project and the window for the project is larger than the screen, the part of the screen that is not shown will be grayed out (this is not ...

Scroll Bars for Certain Editor Windows are Reversed when using Trackpad on Mac

UE - Platform - Apple - Mar 25, 2015

Certain scroll bars within the Editor while on a Mac have their directions reversed. i.e. The 'World Outliner', the 'Details' panel within a 'Blueprint.' The suggested workaround I gave to the user ...

Local Position Material Function failing to compile when Packaging for HTML5

UE - Platform - Mobile - Mar 25, 2016

After some extensive testing, I could not find any reason why the material function LocalPosition node was failing to compile and defaulting to the world grid material when Packaging for HTML5. I a ...

BP-implemented BT decorator issues with 4.6 to 4.7 upgrade

UE - AI - Jan 20, 2015

Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...

Large blueprint memory leak in project

UE - Gameplay - Blueprint - Jan 6, 2015

Attached project exposes memory leak in editor. Cause is not known but increases memory very quickly when running PIE. The amount of memory used does not return to normal after closing PIE and each ...

LIVE: StartFPSChart Command references an invalid command in the console

UE - Foundation - Core - Nov 14, 2014

The Command "StartFPSChart" references an "EndFPSChart" which is not recognized and should reference "StopFPSChart" ...

Discrepancy in rendering between Perspective and Orthographic Viewports

UE - Graphics Features - Nov 20, 2014

Perspective and Orthographic views render differently. Ortho views use a tonemapper with no gamma. ...