Skewed Rotation values from camera actors in print string

UE - Gameplay - Sep 25, 2017

When using the camera actor and modifying the rotation values, the values made in the print string do not seem to match the actual values of the camera's rotation. The values appear to be close, but ...

Documentation node does not reliably display images

Docs - Sep 27, 2017

Images are not reliably being shown in the documentation node. As an example the path Shared\GraphNodes\AnimationStateMachine with the drop down UAnimSlateNode does not show any images. ...

OnUrlChanged does not fire on mobile

UE - Platform - Mobile - Sep 28, 2017

When using On Url Changed event on mobile devices, the event does not appear to fire as expected. Tested on iphone 5 As a note: The function GetUrl appears to be similarly affected. ...

Set variables based on Enumeration do not update when the number of members changes

UE - Gameplay - Blueprint - Oct 2, 2017

Set variables based on Enumeration do not update when the number of members changes. The drop down menu will update if Refresh all nodes is used or if the user restarts the project. ...

Lightmass crashes when lighting is built with material that has "Cast Shadow as Masked"

UE - Graphics Features - Oct 4, 2017

Lightmass is crashing when using a material that has "Cast Shadow as Masked" set to true in its properties. Found in 4.18 P3 CL#3676890 Unable to reproduce in 4.16.3 CL# 3561208 and 4.17.2 CL#365 ...

Tether Parameters Have No Effect On Clothing Using the NvCloth Clothing Tool

OLD - Anim - Oct 4, 2017

In Editor Preferences < under Experimental < Clothing Tools is enabledOwen was migrated over and the original clothing asset was deleted and a new one created to test the issueOnly the ties on his coa ...

Local binary build fails for iOS platform.

UE - Foundation - Core - Oct 5, 2017

Attempting to create a local binary build of the Engine for the iOS platform using BuildGraph is currently failing. While trying to build UHT for Mac using a remote build, the build fails because it ...

Compiling after adding a StaticMesh Component to a Child Blueprint of a Parent Blueprint causes the inherited StaticMesh Component to disappear

UE - Gameplay - Blueprint Editor - Oct 5, 2017

The Inherited StaticMesh Component in a Child Blueprint of a Parent Blueprint disappears when compiling the Blueprint. Regression: Yes Occurs in: 4.17.2, 4.18(Preview), and 4.19(Main) Does not o ...

OnActorSpawned is called prior to FinishedSpawning for PlayerControllers and actors spawned with bDeferConstruction set to true

UE - Gameplay - Oct 12, 2017

When a PlayerController or any actor with bDeferConstruction set to true is spawned, OnActorSpawned.Broadcast is called prior to FinishSpawning which can cause issues as some components may not be i ...

Projects cannot be built and opened in DebugGame from the commandline

UE - Foundation - Core - Oct 16, 2017

Code projects in 4.18 cannot be opened in DebugGame from the commandline. REGRESSION: Yes. This worked successfully in 4.17.2. The attached log is from 4.19. The log for 4.18 was similar. ...