When using the camera actor and modifying the rotation values, the values made in the print string do not seem to match the actual values of the camera's rotation. The values appear to be close, but ...
Images are not reliably being shown in the documentation node. As an example the path Shared\GraphNodes\AnimationStateMachine with the drop down UAnimSlateNode does not show any images. ...
When using On Url Changed event on mobile devices, the event does not appear to fire as expected. Tested on iphone 5 As a note: The function GetUrl appears to be similarly affected. ...
Set variables based on Enumeration do not update when the number of members changes. The drop down menu will update if Refresh all nodes is used or if the user restarts the project. ...
Lightmass is crashing when using a material that has "Cast Shadow as Masked" set to true in its properties. Found in 4.18 P3 CL#3676890 Unable to reproduce in 4.16.3 CL# 3561208 and 4.17.2 CL#365 ...
In Editor Preferences < under Experimental < Clothing Tools is enabledOwen was migrated over and the original clothing asset was deleted and a new one created to test the issueOnly the ties on his coa ...
Attempting to create a local binary build of the Engine for the iOS platform using BuildGraph is currently failing. While trying to build UHT for Mac using a remote build, the build fails because it ...
The Inherited StaticMesh Component in a Child Blueprint of a Parent Blueprint disappears when compiling the Blueprint. Regression: Yes Occurs in: 4.17.2, 4.18(Preview), and 4.19(Main) Does not o ...
When a PlayerController or any actor with bDeferConstruction set to true is spawned, OnActorSpawned.Broadcast is called prior to FinishSpawning which can cause issues as some components may not be i ...
Code projects in 4.18 cannot be opened in DebugGame from the commandline. REGRESSION: Yes. This worked successfully in 4.17.2. The attached log is from 4.19. The log for 4.18 was similar. ...