The Plus button on the right side of the Custom Launch Profiles row in UnrealFrontend is stretched vertically. ...
Blueprint Macro Libraries based on Actor cannot be reparented to Object Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promoted-CL-2605171) ...
Using SetCollisionObjectType at runtime to change the collision channel of a character results in different results than expected. Project: [Link Removed] ...
Some textures don't work with particle cutouts [Image Removed] ...
The editor is crashing when the OSVR plugin is enabled. Error Message: Unknown exception - code c06d007e (first/second chance not available) Source Context: 465 // Assign the already load ...
If Simulate Physics is turned off / on for a vehicle, the wheels will become detached from the vehicle and keep rolling if they were rolling at the time that Simulate Physics was turned off. ...
When you try to use the console command "demorec" to record a demo in PIE, a crash occurs. Note: This did not occur in 4.8.3 but another crash happened when trying to run the "demoplay" console com ...
A root motion controlled character would travel further than they should when both EnableUpdateRateOptimizations is on and a.URO.ForceAnimRate is set above 1. Changing "Root Motion from Montages On ...
Appears some Android OpenGL drivers are not preserving the texture filtering when changing render contexts. Added saving and restoring it in context cases. ...
When attaching an Actor during its BeginPlay, using SnapToTarget (when that location is not already matched up to the parent) creates an offset on the client. ...