I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp ...
When I play it in PIE, it plays fine. This problem does not occur in 4.25.4. ...
This issue crashes on exit when playing a other Level Sequence on an Event in a Spawnable Actor. Also this problem doesn't occur in 4.25. ...
It's likely that this bug has been around for quite a while. The user reports that the issue could possibly be in FCustomizableTextObjectFactory::ProcessBuffer, but this seems more like it could be ...
The kerning of the TextBlock does not seem to follow the dpi scale of the screen resolution.When the Image (which captures the display of the TextBlock) and the TextBlock are displayed, they match a ...
Distance field shadows have artifacts in the second eye in XR as shown on the picture. [Link Removed] ...