The user first launched his project and received an error on his HDD and UE4 crash with the default scene. He was able to open the project successfully a second time and opened the "Library Scene" ( ...
Generated from CrashReporter User information:Tried to choose f_med_brw_body_skmesh for the retargeting pose as mentioned at: https://docs.unrealengine.com/en-US/Resources/Showcases/MetaHumans/Reta ...
In CascadeToNiagaraConverter.py # copy the emitter enabled state. enabled = ue_fx_utils.get_lod_level_is_enabled(cascade_emitter_lod) niagara_emitter_context.set_enabled(enabled) It stores the ...
The feedback on the Diffuser node is not clamped. Ouch. ...
Subobject sorting is not stable in the Subobject editor, so the UX is bad if you are creating complex hierarchies because it's difficult to keep track of newly added or reordered components. ...
UnrealHeaderTool and the Blueprint compiler generate inconsistent metadata for object reference variables whose underlying class type includes 'DefaultToInstanced' metadata. UnrealHeaderTool-genera ...
Inside SCurveEditor::ZoomToFitHorizontal and SCurveEditor::ZoomToFitVertical, the program navigates through a TArray<FRealCurve*> called CurvesToFit in a for each loop. Inside the for loop, if the p ...