Pressing CTRL+LMB/RMB does not scale along the X or Y values automatically. Instead, it scales the entire object. ...
When dragging and dropping the Blueprints folder into another folder, and selecting 'copy here' causes the Blueprints folder to stay as a folder and empty, but another Blueprints folder is created w ...
Child Actor Components are not being destroyed on clients when Destroy Actor is called on the Actor containing the Child Actor Component. ...
SamD and I noticed that in 4.17 the GearVRController component wasn't appearing in searches in the editor. This crash doesn't occur in 4.16.1 ...
There's no device profile to set MobileContentScaleFactor for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family, but this doesn't set MobileContentScaleFactor. T ...
When the feature for "Native Audio out" is enabled videos no longer pause ...
Bug submission from a user overseas: " On some devices (Moto G5 Plus, Moto G5 S Plus) the values are always 0 like : Tilt : 0.00.00.0 RotationRate : 0.00.00.0 Gravity : 0.00.00.0 Accleration : 0.00 ...
A user has not been able to get his game to run in an orthographic camera angle. It works perfectly fine in perspective, but pushes the game off to the side once in orthographic. Users Tutorial of ...
When a dormant actor gets reawakened and we call TearOff on it, we could expect the actor to get replicated before being TornOff. When these two changes are done on the same frame, the TearOff nega ...
For Animation and Tick, we have confirmed that pausing can be done by stopping Native Tick. But we can't stop with Material. Widget Component can change the handling of time with EWidgetTimingPolicy ...