Runtime Virtual Texture Volume does not update correctly after World Origin shifting

UE - Graphics Tools - Terrain - Landscape - Nov 26, 2020

Changing WidgetComponent's Background Color doesn't update the widget's background color

UE - Editor - UI Systems - Apr 29, 2020

It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...

Cascade velocity aligned particles jitter when "use local space" is enabled

UE - Niagara - Sep 2, 2020

Sprites in a particle system flicker/shake when use local space is combined with small velocity values and velocity aligned sprites. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 1 ...

Eye Adaptation Inverse node does not work with volumetric materials

UE - Rendering - Graphics Features - Jun 23, 2025

The EyeAdaptionInverse node works differently for surface materials and volumetric materials. In surface materials, it allows to have a consistent glow during day and night time, however in a volume ...

The Ease function's Blend Exp reverts to its default value after closing/reopening the editor

UE - Gameplay - Blueprint - Jan 20, 2015

The Ease function's Blend Exp reverts to its default value after closing/reopening the editor. Reproduced in 4.6.1 binary and in Main (CL-2408355). ...

Niagara Mesh Renderer causes GPU hang on IOS 13.4.1

UE - Platform - Mobile - Sep 20, 2022

"Current state is a conduit and will reset to ref pose" warning when using a conduit to select an entry state

UE - Anim - Gameplay - Dec 12, 2022

AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Te ...

Moving an InstancedStaticMesh will not move meshes collision

UE - Simulation - Physics - Apr 10, 2015

Moving an instanced static mesh will not move the collision along with the mesh. This will leave a visible mesh that players can walk through in one area and a blank space that cannot be walked thro ...

[CrashReport] Linux crash - FLinuxApplication::CreateLinuxApplication()

UE - Platform - Linux - Jul 20, 2017

This is a longstanding Linux crash that occurs with some frequency each release. ...

Actors attached to Spring Arm with rotation lag avoid pitches of 90 and -90 degree

UE - Gameplay - Jan 19, 2018

From User Bug Submission: When an actor/component (e. g. a camera) rotates around another object using the rotation lag of USpringArmComponent, it cannot rotate to the top or the bottom. At these ...