Packaging a Blueprint project from Windows Binary for Linux fails with the following error: UATHelper: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTo ...
In the Project Settings, there is a typo for the Support UV From Hit Result Setting. There is a missing space between "UV" and "From". ...
Widgets appear and function fine in regular PIE. This may be a result of recent changes to widgets in Dev-Editor. Will regress upon request. ...
A warning is displayed when editing a curve name and not actually changing the name. This can be seen when renaming in both the Asset Curve Panel and the Anim Curves Window This now only seems to oc ...
Issue seems to be related to NpRigidDynamic::setKinematicTarget. When called by itself (like in the case of Kinematic bodies moved without teleportation), the simulated actor is woken and is put ba ...
The backgrounds for the interactive buttons have seemingly scaled down in the 4.13 engine version. The button icon themselves seem to have been unaffected. Screenshot comparisons included ...
Clearing the texture field in the SubUV Animation after creating it from a texture in the content browser will crash the engine. ...
When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry. This is a regression. This worked in 4.11.2 but ...
Engine crashes on completing a simplygon merge of two actors Note If you set On screen size to 50, you can speed up the merge to get to the crash quicker ...
The viewports camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off. It seems that this is stopping you from being able to access the "old" stati ...