No known steps to reproduce There is a UEMP bug entered but wanted to make one UE side for visibility: UEMP-8 ...
If the user attempts to generate HLOD actors in a persistent level, when the sublevels have HLOD System disabled, they will receive the following warning: WorldSettings Hierarchical LOD System is di ...
No user comments in crash group ...
No user comments in crash group ...
When enabling the AudioDeviceModuleName=AudioMixerXAudio2 setting in the windowsengine.ini file it causes new level loads to lock up. This may be due to the garbage collection stuck in a loop wai ...
Notify will not move past the center of the notify bar when on a High DPI display -currently syncing to main will update regarding weather this occurs in newest engine version ...
Using incorrect formatting in FText does not cause compilation errors in EnsureMsgf as it does in other functions such as UE_LOG. This causes crashes to sneak through such as a crash on ensure when ...
No user comments on crash group 95 TRefCountPtr& operator=(ReferencedType* InReference) 96 { 97 // Call AddRef before Release, in case the new reference is the same ...
New elements are not being initialized properly when setting up the default value for arrays of user-defined structures in nativized Blueprint C++ constructor code. ...
No longer able to paint foliage when new Collision Object Type is applied to the landscape. Reproduced in 4.17.2 CL 3658906, 4.18.3 CL 3832480, and 4.19 P5 3898826 ...