Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Web Browsers widget components stop accepting input when toggling visibility with a delay if there is more than 5 browsers. This onl ...
Basically, APlayerController::HiddenActors, which is propagated into FSceneView::HiddenPrimitives is not used to skip shadow casters in the DF shadow implementation. Because this does not use the g ...
Reproduced 3/3 times. Unclear whether this is a regression as filter GUI is new in 5.1 for Outliner. ...
Using LocalizationTable in text localization does not switch text correctly. This is not a problem in UE4.27, but it is a problem in UE5.0 and later. ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Issue does not occur when user Simulates in level viewport, nor when geometry collecti ...
This is not a regression. Tested in //UE5/Release-5.0 cl20979098. Camera bookmark modifications are not saved unless it is a new bookmark. From the user reporter: "FBookmarkTypeToolsImpl.CreateOrS ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
Local (point/spot) lights currently do not have shadows on SingleLayerWater materials. SLW uses forward-like clustered shading and loops over all local lights directly in the pixel shader. In order ...
A customer noticed that root motion did not mirror properly when using montages. The issue is that the root motion mirroring code is only called from FAnimSync::TickAssetPlayerInstances . Th ...