When previewing an object, the lighting angles change between profiles; the lighting position at '0' will also change when the Lighting Rig Rotation is set to another value, then back to 0 again. ...
4.12 version of the crash: [Link Removed] Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] Array index out of bounds: 1 from an array of size 0 Sourc ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
This is a 4.18 Mac/Metal crash that has occurred for a few users. It appears related to the Forward Renderer. Callstack from Log[2017.10.27-06.10.08:809][261]LogMaterial: Missing cached shader map ...
This is a trending Mac/Metal crash in the 4.18 release, although although it has existed with low frequency since at least the 4.16 release. Users have not provided any descriptions of their actions ...
While verifying a bug for 4.15 UE-39952 , I tried to repro in 4.14.2 and the editor crashed while attempting to import the attached FBX In 4.15, the Editor does NOT crash a window pops up stating t ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: WorldSettings != ...
This is an infrequent crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred. Source Context 147 for (int32 ViewIndex = 0; ViewIndex < Views.Num( ...
Generated from CrashReporter User information:Tried to choose f_med_brw_body_skmesh for the retargeting pose as mentioned at: https://docs.unrealengine.com/en-US/Resources/Showcases/MetaHumans/Reta ...
Crash when not saving level after using MovieRenderQueue for that level Repro rate 3/3 Regression Yes, issue is not reproduced on //UE5/Release-5.0-EarlyAccess at CL 16682836 from LauncherFatal er ...