In Two Bone IK node, Joint Target Location values are exposed on node when it isn't in Details panel

UE - Anim - Rigging - May 17, 2016

When placing a Two Bone IK node in the Anim Graph, the Joint Target Location input will be exposed on the node, even though, by default, Join Target Location Space is set to Component Space. Join T ...

Using EditInstanceOnly specifier on ActorComponent appears in actor blueprint

UE - Gameplay - Components - May 13, 2016

When a property added to an ActorComponent class uses the specifier EditInstanceOnly, the property is editable inside a blueprint with the component rather than only showing up when selecting an ins ...

Editor actor does not update when component code is changed.

UE - Gameplay - May 10, 2016

When a code based actor component has an exposed array of actor components, adding an element to the array in the editor will add the component to the actor but removing that element does not remove ...

Adding array element of instanced meshes during simulation does not increase amount of elements in array

UE - Gameplay - Blueprint - May 9, 2016

Adding array element of instanced meshes during simulation does not increase amount of elements in array. Regression (No) issue (does) occur in 4.10.4 ...

Capsule shadows in VR (Oculus CV1/Vive) appear jagged

UE - Platform - XR - May 5, 2016

Capsule shadows in VR (Oculus CV1/Vive) appear jagged and slightly different in each on vive. ...

Attach in Sequencer causes erratic translation values on Child

UE - Anim - Sequencer - May 5, 2016

Attach in Sequencer causes erratic translation values on Child ...

Get Random Point in Navigable Radius Returning Invalid Value

UE - AI - May 5, 2016

When using the Get Random Point in Navigable Radius node, every few points return an invalid value. Found in 4.11.2 binary. Reproduced in 4.12 Preview 2, 4.10.4 binary, and Main CL 2962354 ...

Montage keyframes calculation error

OLD - Anim - Apr 28, 2016

Animations are not showing proper length when converted to Montage. Up to 98 frames (AFAIK) when converted to Montage, the Montage will show the correct number of keys. However, a 100-frame anima ...

PCLaunch.rc.res is not not re-created during the build with -useprecompiled

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 15, 2016

A linker error is thrown when trying to build a project with -precompile / -useprecompile flags. Linker Error thrown: LINK : fatal error LNK1181: cannot open input file 'D:\UE4\Engine\Intermediate ...